Mass Re-Dunce-Dancy
Strap in, fire some chumps, and let’s dismantle bureaucracy and society with style and a healthy dose of absurdity!
Fire Up the Chaos!
Ready to wreck the system? In Mass Re-dunce-dancy, you take on the role of a renegade executive set on demolishing bureaucracy.
- Click to fire government employees
- Earn Fire Points for every department you clear out
- Upgrade your arsenal of satirical mayhem
- Unleash your inner executive and watch the system crumble
What's With These Popups?
As the leader of your country, you receive a report for each department you “save” in the name of cutting costs. Each popup pauses the game—both manual and auto-firing are halted—giving you 10 seconds to reflect on your actions before the chaos resumes. Real-world consequences meet tongue-in-cheek absurdity in every decision.
Want to join in on the Development? Help out here: https://github.com/mass-reduncedancy/mass_reduncedancy
Disclaimer:
Any events or outcomes referenced in this game are purely satirical. The game does not endorse real-world actions and is intended as a humorous critique of bureaucracy and governmental inefficiency.
Status | In development |
Platforms | HTML5 |
Author | mass.reduncedancy |
Genre | Simulation |
Tags | Clicker, Dark Humor, Idle, Incremental |
Code license | MIT License |
Average session | A few hours |
Languages | English |
Inputs | Mouse, Touchscreen |
Development log
- Introducing the 'Future-Scope'55 days ago
- Public Github now available56 days ago
- How, Why and What's next?58 days ago
Comments
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Annoyingly designed. You can upgrade yourself in a dead end. Shown costs don't include the upgrades. Restart makes you rewatch the popups.
Shown cost is the cost per firing one employee at the department, not times how many you fire at once manually, I agree this could be better, but it also shows the rewards for a single employee. Your auto firing rate may be different than the manual rate and I wanted to show baseline values for both.
There is a known dead-lock that can occur if you never buy a single auto-fire upgrade. One department near the very end the firing cost ends up very high because it's a department with 500 employees after firing several departments with 1 employee in a row. You never get enough fire points back from the last ones to get rid of 500+ in one fell swoop. With 1 auto buy it fires one or more employees for free and you get back enough to manually fire people again.
Popups are a core part of the game and will occur every playthrough no matter how many times you restart. It was designed on purpose to be semi-annoying and forced as part of the social commentary of the game. If you were the president and clearing out people with reckless abandon you should pause and reflect on your actions and the damage it is causing.
I appreciate the feedback and some of these points will be addressed in the next update
I haven't found a way to reduce the numbers of employees to fire. So if you upgrade too much in the beginning on how many are fired at once you simply can not fire anyone anymore. THAT is my biggest problem with the game. And since it shows only the singular cost you have to do the math in your head.